A class is a description of a set of objects that share the same responsibilities, relationships, operations, attributes, and semantics. 
Other Relationships:  Part Of Design Model
Role:  Designer 
Optionality/Occurrence:  Design Classes are a fundamental part of an object-oriented design approach.
Templates and Reports: 
     

Examples: 
     

UML Representation:  Class.
More Information: 

 

Input to Activities: 

 

Output from Activities: 

 


 

Purpose

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The following people use the classes:

  • Implementers for a specification when they implement the classes.
  • Designers of other parts of the system to understand how their functionality can be used, and what their relationships means.
  • Use-case designers, to instantiate them in use-case realizations.
  • Those who design the next version of the system to understand the functionality in the design model.
  • Those who test the classes to plan testing activities.

 

Properties

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Property Name 

Brief Description 

UML Representation 

Name  The name of the class.  The attribute "Name" on model element. 
Brief Description  A brief description of the role and purpose of the class.  Tagged value, of type "short text". 
Responsibilities  The responsibilities defined by the class.  A (predefined) tagged value on the superclass "Type". 
Relationships  The relationships, such as generalizations, associations, and aggregations, in which the class participate.  Owned by an enclosing package, via the aggregation "owns". 
Operations  The operations defined by the class.  Owned by the superclass "Type" via the aggregation "members". 
Attributes  The attributes defined by the class.  - " - 
Special Requirements  A textual description that collects all requirements, such as non-functional requirements, on the class that are not considered in the design model, but that need to be taken care of during implementation.  Tagged value, of type "short text". 
Diagrams  Any diagrams local to the class, such as interaction diagrams, class diagrams, or statechart diagrams.  Owned by an enclosing package, via the aggregation "owns". 

 

Timing

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Architecturally significant design classes are identified and described during the elaboration phase. The remaining design classes are identified and described during the construction phase.

 

Responsibility

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A designer is responsible for the integrity of the class, ensuring that:

  • The class fulfills the requirements made on it from the use-case realizations in which it participates.
  • The class is as independent as possible of other classes.
  • The properties of the class, including its responsibilities, uni-directional relationships, operations, and attributes, are justified and kept consistent with each other.
  • The role of the class in bi-directional relationships in which it is involved is clear and intuitive.
  • The visibilities of its members, primarily operations and attributes, are correct. A visibility can be "public," "private," and so on.
  • The scope of its members, primarily operations and attributes, are correct. A scope is "true" for a type/class scope, and "false" for an object/instance scope.
  • The Special Requirements are readable and suit their purpose.
  • The diagrams describing the class are readable and consistent with the other properties.

It is recommended that the designer responsible for a class is also responsible for its enclosing design package; for more information, see Design Package.

 

Tailoring

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Stereotypes can be used to qualify design classes or to constrain implementation in some way. For example, a stereotype can be used to indicate that the class represents a particular programming language construct.

See Guidelines: Design Class for more information.



Rational Unified Process  

2003.06.13