java.awt.font
Class TextAttributejava.lang.Object | +--java.text.AttributedCharacterIterator.Attribute | +--java.awt.font.TextAttribute
- All Implemented Interfaces:
- Serializable
- public final class TextAttribute
- extends AttributedCharacterIterator.Attribute
The TextAttribute class defines attribute keys and attribute values used for text rendering.
TextAttribute instances are used as attribute keys to identify attributes in AttributedCharacterIterator, Font, and other classes handling text attributes. Other constants defined in this class are used as attribute values.
For each text attribute, the documentation describes:
- the type of their values,
- the valid values if there are limitations
- relevant constants
- the default effect if the attribute is absent (or has a null value).
- a description of the effect.
- the fallback behavior if the exact attribute requested is not available.
Types of Values
- The values of attributes must always be immutable.
- Where a list of limitations is given, any value outside of that set is reserved for future use, and ignored at present.
- If the value is null or not of the proper type then it has the default effect. The effect of a particular value can be interpolated, especially in the case of multiple master fonts. This interpolation is done based on the nearest defined constants above and below the request:
interpolation = (request - below)/(above - below);
Interpolation
- Fonts should interpolate values in certain circumstances. For example, when the WEIGHT value is 2.13. If the nearest surrounding values in the font are WEIGHT_BOLD = 2.0 and WEIGHT_HEAVY = 2.25 then font would then interpret the WEIGHT request as being 52% of the way between what it considers BOLD and what it considers HEAVY. If the nearest surrounding values are WEIGHT_SEMIBOLD = 1.25 and WEIGHT_ULTRABOLD = 2.75 then the WEIGHT request is interpreted as being 58.67% of the way between SEMIBOLD and ULTRABOLD.
- Where a font does not have enough capability to handle a given request, such as superscript, then it should simulate it to the best of its ability. To determine if simulation is being performed, the client should query the font to see what actual attributes were used.
- See Also:
- AttributedCharacterIterator, Font, Serialized Form
Field Summary
static TextAttribute BACKGROUND
Attribute key for the background Paint adornment.static TextAttribute BIDI_EMBEDDING
Attribute key for the embedding level for nested bidirectional runs.static TextAttribute CHAR_REPLACEMENT
Attribute key for a user_defined glyph to display in the text in lieu of a character.static TextAttribute FAMILY
Attribute key for the unlocalized font family name.static TextAttribute FONT
Attribute key for the font to use to render text.static TextAttribute FOREGROUND
Attribute key for the foreground paint adornment.static TextAttribute INPUT_METHOD_HIGHLIGHT
Attribute key for input method highlight styles.static TextAttribute INPUT_METHOD_UNDERLINE
Attribute key for input method underline adornments.static TextAttribute JUSTIFICATION
Attribute key for the justification of a paragraph.static Float JUSTIFICATION_FULL
Justify the line to the full requested width.static Float JUSTIFICATION_NONE
Do not allow the line to be justified.static TextAttribute NUMERIC_SHAPING
Attribute key for converting ASCII decimal digits to other decimal ranges.static TextAttribute POSTURE
Attribute key for the posture of a font.static Float POSTURE_OBLIQUE
The standard italic posture.static Float POSTURE_REGULAR
The standard posture, upright.static TextAttribute RUN_DIRECTION
Attribute key for the run direction of the line.static Boolean RUN_DIRECTION_LTR
Left-to-right run direction.static Boolean RUN_DIRECTION_RTL
Right-to-left run direction.static TextAttribute SIZE
Attribute key for the font size.static TextAttribute STRIKETHROUGH
Attribute key for the strikethrough adornment.static Boolean STRIKETHROUGH_ON
A single strikethrough.static TextAttribute SUPERSCRIPT
Attribute key for super and subscripting.static Integer SUPERSCRIPT_SUB
Standard subscript.static Integer SUPERSCRIPT_SUPER
Standard superscript.static TextAttribute SWAP_COLORS
Attribute key for swapping foreground and background Paints (or Colors).static Boolean SWAP_COLORS_ON
Swap foreground and background.static TextAttribute TRANSFORM
Attribute key for the transform of a font.static TextAttribute UNDERLINE
Attribute key for underline adornments.static Integer UNDERLINE_LOW_DASHED
Single pixel dashed low underline.static Integer UNDERLINE_LOW_DOTTED
Single pixel dotted low underline.static Integer UNDERLINE_LOW_GRAY
Double pixel gray low underline.static Integer UNDERLINE_LOW_ONE_PIXEL
Single pixel solid low underline.static Integer UNDERLINE_LOW_TWO_PIXEL
Double pixel solid low underline.static Integer UNDERLINE_ON
Standard underline at the roman baseline for roman text, and below the decenders for other text.static TextAttribute WEIGHT
Attribute key for the weight of a font.static Float WEIGHT_BOLD
The standard bold weight.static Float WEIGHT_DEMIBOLD
A moderately lighter weight than BOLD.static Float WEIGHT_DEMILIGHT
An intermediate weight between LIGHT and STANDARD.static Float WEIGHT_EXTRA_LIGHT
The lightest predefined weight.static Float WEIGHT_EXTRABOLD
An extra heavy weight.static Float WEIGHT_HEAVY
A moderately heavier weight than BOLD.static Float WEIGHT_LIGHT
The standard light weight.static Float WEIGHT_MEDIUM
An intermediate weight between the REGULAR and BOLD weights.static Float WEIGHT_REGULAR
The standard weight.static Float WEIGHT_SEMIBOLD
A moderately heavier weight than REGULAR.static Float WEIGHT_ULTRABOLD
The heaviest predefined weight.static TextAttribute WIDTH
Attribute key for the width of a font.static Float WIDTH_CONDENSED
The most condensed predefined width.static Float WIDTH_EXTENDED
The most extended predefined width.static Float WIDTH_REGULAR
The standard width.static Float WIDTH_SEMI_CONDENSED
A moderately condensed width.static Float WIDTH_SEMI_EXTENDED
A moderately extended width.
Fields inherited from class java.text.AttributedCharacterIterator.Attribute INPUT_METHOD_SEGMENT, LANGUAGE, READING
Constructor Summary
protected TextAttribute(String name)
Constructs a TextAttribute with the specified name.
Method Summary
protected Object readResolve()
Resolves instances being deserialized to the predefined constants.
Methods inherited from class java.text.AttributedCharacterIterator.Attribute equals, getName, hashCode, toString
Methods inherited from class java.lang.Object clone, finalize, getClass, notify, notifyAll, wait, wait, wait
Field Detail
FAMILY
public static final TextAttribute FAMILY
- Attribute key for the unlocalized font family name.
Key
FAMILY Value
String Constants
"Serif", "SansSerif" Default
Host default; Description
The name of the font family. If the family name is not found, the default font is used. The name should not be the full font name or specify other attributes (such as the name "Helvetica Bold"). Such names might result in the default font if the name does not match a known family name.
WEIGHT
public static final TextAttribute WEIGHT
- Attribute key for the weight of a font.
Key
WEIGHT Value
Float Constants
WEIGHT_EXTRA_LIGHT = 0.5,
WEIGHT_LIGHT = 0.75,
WEIGHT_DEMILIGHT = 0.875,
WEIGHT_REGULAR = 1.0,
WEIGHT_SEMIBOLD = 1.25,
WEIGHT_MEDIUM = 1.5,
WEIGHT_DEMIBOLD = 1.75,
WEIGHT_BOLD = 2.0,
WEIGHT_HEAVY = 2.25,
WEIGHT_EXTRABOLD = 2.5,
WEIGHT_ULTRABOLD = 2.75Default
WEIGHT_REGULAR Description
The value is roughly the ratio of the stem width to that of the regular weight. If the font has a different value for specific constants, then the value is interpolated as described in the class description. Fallback
Currently none. However, in the future, shape manipulations might be
available to simulate weight variations for fonts that don't have them.
WEIGHT_EXTRA_LIGHT
public static final Float WEIGHT_EXTRA_LIGHT
- The lightest predefined weight.
- See Also:
- WEIGHT
WEIGHT_LIGHT
public static final Float WEIGHT_LIGHT
- The standard light weight.
- See Also:
- WEIGHT
WEIGHT_DEMILIGHT
public static final Float WEIGHT_DEMILIGHT
- An intermediate weight between LIGHT and STANDARD.
- See Also:
- WEIGHT
WEIGHT_REGULAR
public static final Float WEIGHT_REGULAR
- The standard weight. This weight is used if WEIGHT is unspecified.
- See Also:
- WEIGHT
WEIGHT_SEMIBOLD
public static final Float WEIGHT_SEMIBOLD
- A moderately heavier weight than REGULAR.
- See Also:
- WEIGHT
WEIGHT_MEDIUM
public static final Float WEIGHT_MEDIUM
- An intermediate weight between the REGULAR and BOLD weights.
- See Also:
- WEIGHT
WEIGHT_DEMIBOLD
public static final Float WEIGHT_DEMIBOLD
- A moderately lighter weight than BOLD.
- See Also:
- WEIGHT
WEIGHT_BOLD
public static final Float WEIGHT_BOLD
- The standard bold weight.
- See Also:
- WEIGHT
WEIGHT_HEAVY
public static final Float WEIGHT_HEAVY
- A moderately heavier weight than BOLD.
- See Also:
- WEIGHT
WEIGHT_EXTRABOLD
public static final Float WEIGHT_EXTRABOLD
- An extra heavy weight.
- See Also:
- WEIGHT
WEIGHT_ULTRABOLD
public static final Float WEIGHT_ULTRABOLD
- The heaviest predefined weight.
- See Also:
- WEIGHT
WIDTH
public static final TextAttribute WIDTH
- Attribute key for the width of a font.
Key
WIDTH Value
Float Constants
WIDTH_CONDENSED = 0.75,
WIDTH_SEMI_CONDENSED = 0.875,
WIDTH_REGULAR = 1.0,
WIDTH_SEMI_EXTENDED = 1.25,
WIDTH_EXTENDED = 1.5Default
WIDTH_REGULAR Description
The value is roughly the ratio of the advance width to that of the regular width. If the font has a different value for specific constants, then the value is interpolated as described in the class description. Fallback
If a Narrow font is available and matches, use that. Otherwise scale with a transform based on the value.
WIDTH_CONDENSED
public static final Float WIDTH_CONDENSED
- The most condensed predefined width.
- See Also:
- WIDTH
WIDTH_SEMI_CONDENSED
public static final Float WIDTH_SEMI_CONDENSED
- A moderately condensed width.
- See Also:
- WIDTH
WIDTH_REGULAR
public static final Float WIDTH_REGULAR
- The standard width. This width is used if WIDTH is unspecified.
- See Also:
- WIDTH
WIDTH_SEMI_EXTENDED
public static final Float WIDTH_SEMI_EXTENDED
- A moderately extended width.
- See Also:
- WIDTH
WIDTH_EXTENDED
public static final Float WIDTH_EXTENDED
- The most extended predefined width.
- See Also:
- WIDTH
POSTURE
public static final TextAttribute POSTURE
- Attribute key for the posture of a font.
Key
POSTURE Value
Float Constants
POSTURE_REGULAR = 0,
POSTURE_OBLIQUE = 0.20Default
POSTURE_REGULAR Description
The value is interpreted generally as a skew slope, positive leans to the right. If the font has a different value for specific constants, then the value is interpolated as described in the class description. With fonts that have italic faces, not only the skew of the character changes, but also the letter shapes might change.
Notes:
To set the value by angle, use:
value = new Float(Math.tan(Math.PI*degrees/180.0)
To determine the angle from the value, use:
angle = Math.atan(value.floatValue())*180/Math.PIFallback
If an Oblique font is available and matches, use that. Otherwise skew with a transform using the posture value interpreted as run/rise.
- See Also:
- Font.getItalicAngle()
POSTURE_REGULAR
public static final Float POSTURE_REGULAR
- The standard posture, upright.
- See Also:
- POSTURE
POSTURE_OBLIQUE
public static final Float POSTURE_OBLIQUE
- The standard italic posture.
- See Also:
- POSTURE
SIZE
public static final TextAttribute SIZE
- Attribute key for the font size.
Key
SIZE Value
Float Default
from System Properties Description
Represents point size. Note that the appearance and metrics of a 12pt font with a 2X transform might be different than that of a 24 point font with no transform. Fallback
Scale to provided size.
TRANSFORM
public static final TextAttribute TRANSFORM
- Attribute key for the transform of a font.
Key
TRANSFORM Value
TransformAttribute Default
Identity transform Description
Used to transform glyphs rendered by this font. The primary intent is to support scaling, skewing, and translation. In general, large rotations do not produce very useful results. The transform modifies both the glyph and the advance. The translations in the transform are interpreted as a ratio of the point size. That is, with a point size of 12, a translation of 0.5 results in a movement of 6 points.
The advance point of the transformed glyph is the transform of the advance point projected onto the baseline. If the advance ends up to the left (top) of the glyph origin, the two points are swapped.
Example one: The point size is 20, the original advance is 10.0, and the transform is a 60 degree counterclockwise rotation plus an offset up and to the right of 0.1, -0.1. The translation results in an offset of <2.0, -2.0>. The original advance point is <10.0, 0.0>; after the rotation it is <6.0, -8.0>; when adding the offset this becomes <8.0,-10.0>, when projecting on the (horizontal) baseline this becomes the new advance point: <8.0, 0.0>. The advance width is the distance from the origin to the advance point: 8.0. The rotated glyph is rendered two points up and to the right of its origin and rotated. This does not affect the baseline for subsequent glyphs.
SUPERSCRIPT
public static final TextAttribute SUPERSCRIPT
- Attribute key for super and subscripting.
Key
SUPERSCRIPT Value
Integer Constants
SUPERSCRIPT_NONE = 0,
SUPERSCRIPT_SUPER = 1,
SUPERSCRIPT_SUB = -1Default
SUPERSCRIPT_NONE Description
Requests that the font display the characters with glyphs at a particular superscript level: 0 = none, 1 = superscript, 2 = superscript of superscript,...-1 = subscript, -2 = subscript of subscript,... Requests that the font display text using default superscript (or subscript) glyphs and/or scaling. Fallback
Use transform with translation of +/-1/2 and scale of 2/3, progressively for each level. That is, for the transform at level N (with N != 0):
offset = sign(N)*1/2*(2/3)^(abs(N)-1)
scale = (2/3)^abs(N)
SUPERSCRIPT_SUPER
public static final Integer SUPERSCRIPT_SUPER
- Standard superscript.
- See Also:
- SUPERSCRIPT
SUPERSCRIPT_SUB
public static final Integer SUPERSCRIPT_SUB
- Standard subscript.
- See Also:
- SUPERSCRIPT
FONT
public static final TextAttribute FONT
- Attribute key for the font to use to render text.
Key
FONT Value
Font Default
None, perform default resolution Description
A way for users to override the resolution of font attributes into a Font, or force use of a particular Font instance. This also allows users to specify subclasses of Font in cases where a Font can be subclassed.
CHAR_REPLACEMENT
public static final TextAttribute CHAR_REPLACEMENT
- Attribute key for a user_defined glyph to display in the text in lieu of a character.
Key
CHAR_REPLACEMENT Value
GraphicAttribute Description
Allows the user to specify an empty position plus metric information. This method is used to reserve space for a graphic or other embedded component. Required for correct BIDI position of 'inline' components within a line. An optional convenience method allows drawing for simple cases. Follows the Microsoft model: the character that this is applied to should be ?.
FOREGROUND
public static final TextAttribute FOREGROUND
- Attribute key for the foreground paint adornment.
Key
FOREGROUND Value
Paint Default
Color.black Description
Specify the foreground Paint (or Color) of the text.
BACKGROUND
public static final TextAttribute BACKGROUND
- Attribute key for the background Paint adornment.
Key
BACKGROUND Value
Paint Default
null Description
Specify the background Paint (or Color) of the text.
UNDERLINE
public static final TextAttribute UNDERLINE
- Attribute key for underline adornments.
Key
UNDERLINE Value
Integer Constants
UNDERLINE_ON = 0 Default
none Description
An embellishment added to the glyphs rendered by a font. Fallback
UNDERLINE_ON
public static final Integer UNDERLINE_ON
- Standard underline at the roman baseline for roman text, and below the decenders for other text.
- See Also:
- UNDERLINE
STRIKETHROUGH
public static final TextAttribute STRIKETHROUGH
- Attribute key for the strikethrough adornment.
Key
STRIKETHROUGH Value
Boolean Constants
true = on, false = off Default
off Description
An embellishment added to the glyphs rendered by a font.
STRIKETHROUGH_ON
public static final Boolean STRIKETHROUGH_ON
- A single strikethrough.
- See Also:
- STRIKETHROUGH
RUN_DIRECTION
public static final TextAttribute RUN_DIRECTION
- Attribute key for the run direction of the line.
Key
RUN_DIRECTION Value
Boolean Constants
RUN_DIRECTION_LTR = true, RUN_DIRECTION_RTL = false Default
Use the default Unicode base direction from the BIDI algorithm. Description
Specifies which base run direction to use when positioning mixed directional runs within a paragraph. If this value is RUN_DIRECTION_DEFAULT, TextLayout uses the default Unicode base direction from the BIDI algorithm.
This attribute should have the same value over the whole paragraph.
RUN_DIRECTION_LTR
public static final Boolean RUN_DIRECTION_LTR
- Left-to-right run direction.
- See Also:
- RUN_DIRECTION
RUN_DIRECTION_RTL
public static final Boolean RUN_DIRECTION_RTL
- Right-to-left run direction.
- See Also:
- RUN_DIRECTION
BIDI_EMBEDDING
public static final TextAttribute BIDI_EMBEDDING
- Attribute key for the embedding level for nested bidirectional runs.
Key
BIDI_EMBEDDING Value
Integer Limits
Positive values 1 through 61 are embedding levels, negative values
through -61 are override levelsDefault
Use standard BIDI to compute levels from formatting characters in the text. Description
Specifies the bidi embedding level of the character. When this attribute is present anywhere in a paragraph, then the Unicode characters RLO, LRO, RLE, LRE, PDF are disregarded in the BIDI analysis of that paragraph. See the Unicode Standard v. 2.0, section 3-11.
JUSTIFICATION
public static final TextAttribute JUSTIFICATION
- Attribute key for the justification of a paragraph.
Key
JUSTIFICATION Value
Float Limits
0.0 through1.0 Default
1.0 Description
Specifies which fraction of the extra space to use when justification is requested. For example, if the line is 50 points wide and the margins are 70 points apart, a value of 0.5 means that the line is padded to reach a width of 60 points.
This attribute should have the same value over the whole paragraph.
JUSTIFICATION_FULL
public static final Float JUSTIFICATION_FULL
- Justify the line to the full requested width.
- See Also:
- JUSTIFICATION
JUSTIFICATION_NONE
public static final Float JUSTIFICATION_NONE
- Do not allow the line to be justified.
- See Also:
- JUSTIFICATION
INPUT_METHOD_HIGHLIGHT
public static final TextAttribute INPUT_METHOD_HIGHLIGHT
- Attribute key for input method highlight styles.
Values are instances of InputMethodHighlight. These instances should be wrapped in Annotation instances if segments need to be highlighted separately.
Input method highlights are used while text is being composed using an input method. Text editing components should retain them even if they generally only deal with unstyled text, and make them available to the drawing routines.
- See Also:
- InputMethodHighlight
INPUT_METHOD_UNDERLINE
public static final TextAttribute INPUT_METHOD_UNDERLINE
- Attribute key for input method underline adornments.
Key
INPUT_METHOD_UNDERLINE Value
Integer Constants
UNDERLINE_LOW_ONE_PIXEL, UNDERLINE_LOW_TWO_PIXEL, UNDERLINE_LOW_DOTTED, UNDERLINE_LOW_GRAY, UNDERLINE_LOW_DASHED Default
no underline
- Since:
- 1.3
UNDERLINE_LOW_ONE_PIXEL
public static final Integer UNDERLINE_LOW_ONE_PIXEL
- Single pixel solid low underline.
- Since:
- 1.3
- See Also:
- INPUT_METHOD_UNDERLINE
UNDERLINE_LOW_TWO_PIXEL
public static final Integer UNDERLINE_LOW_TWO_PIXEL
- Double pixel solid low underline.
- Since:
- 1.3
- See Also:
- INPUT_METHOD_UNDERLINE
UNDERLINE_LOW_DOTTED
public static final Integer UNDERLINE_LOW_DOTTED
- Single pixel dotted low underline.
- Since:
- 1.3
- See Also:
- INPUT_METHOD_UNDERLINE
UNDERLINE_LOW_GRAY
public static final Integer UNDERLINE_LOW_GRAY
- Double pixel gray low underline.
- Since:
- 1.3
- See Also:
- INPUT_METHOD_UNDERLINE
UNDERLINE_LOW_DASHED
public static final Integer UNDERLINE_LOW_DASHED
- Single pixel dashed low underline.
- Since:
- 1.3
- See Also:
- INPUT_METHOD_UNDERLINE
SWAP_COLORS
public static final TextAttribute SWAP_COLORS
- Attribute key for swapping foreground and background Paints (or Colors).
Values are instances of Boolean. The default is not to swap the foreground and background. If the foreground and background attributes are both defined, this causes them to be swapped when rendering text. If either is defaulted, the exact effect is undefined--generally it will produce an 'inverted' appearance.
SWAP_COLORS_ON
public static final Boolean SWAP_COLORS_ON
- Swap foreground and background.
NUMERIC_SHAPING
public static final TextAttribute NUMERIC_SHAPING
- Attribute key for converting ASCII decimal digits to other decimal ranges.
Values are instances of NumericShaping. The default is not to perform numeric shaping.
Constructor Detail
TextAttribute
protected TextAttribute(String name)
- Constructs a TextAttribute with the specified name.
- Parameters:
- name - the attribute name to assign to this TextAttribute
Method Detail
readResolve
protected Object readResolve() throws InvalidObjectException
- Resolves instances being deserialized to the predefined constants.
- Overrides:
- readResolve in class AttributedCharacterIterator.Attribute
- InvalidObjectException