Adding a linkage options part to an EGL build file

A linkage options part describes how a generated EGL program implements calls and transfers and how the program accesses files. To add this type of part, do as follows:

  1. To open an EGL build file with the EGL build parts editor, do as follows in the Project Explorer:

    1. Right-click on the EGL file

    2. Select Open With > EGL Build Parts Editor

  2. If the Outline view is not displayed, open that view by selecting Show View > Outline from the Window menu.

  3. In the Outline view, right-click on the build file, then click Add Part.

  4. Click Linkage Options, then click Next.

  5. Choose a name for your linkage options part that adheres to EGL part name conventions. In the Name field, type the name of your linkage options part.

  6. In the Description field, type a description of your part.

  7. Click Finish. The linkage options part is added to the EGL file and the linkage options part page is opened in the EGL build parts editor.

Related concepts
Linkage options part

Related tasks
Editing the asynchLink element of a linkage options part
Editing the callLink element of a linkage options part

Editing the transfer-related elements of a linkage options part
Removing a linkage options part from an EGL build file

Related reference
EGL build-file format
Naming conventions