Use breakpoints in the EGL debugger
Breakpoints are used to pause execution of a program. You can manage breakpoints inside or outside of an EGL debugging session. Keep the following in mind when working with breakpoints:
- A blue marker in the left margin of the Source view indicates that a breakpoint is set and enabled.
- A white marker in the left margin of the Source view indicates that a breakpoint is set but disabled.
- The absence of a marker in the left margin indicates that a breakpoint is not set.
Add or remove a breakpoint
Add or remove a single breakpoint in an EGL source file by doing one of the following:
- Position the cursor at the breakpoint line in the left margin of the Source view and double-click.
- Position the cursor at the breakpoint line in the left margin of the Source view and right-click. A context menu displays. Click the appropriate menu item.
Disable or enable a breakpoint
Disable or enable a single breakpoint in an EGL source file by doing the following:
- In the Breakpoint view, right-click on the breakpoint. A context menu displays.
- Click the appropriate menu item.
Remove all breakpoints
Remove all breakpoints from an EGL source file by doing the following:
- Right-click on any of the breakpoints displayed in the Breakpoints view. A context menu displays.
- Click Remove All.
Related concepts
EGL debugger
Related tasks
Creating a launch configuration in the EGL debugger
Starting a non-J2EE application in the EGL debugger
Stepping through an application in the EGL debugger
Viewing variables in the EGL debugger