Text UI program in EGL source format
The syntax diagram for a program part of type textUIProgram is as follows:
- Program programPartName ... end
- Identifies the part as a program part and specifies the name and type. If the program name is followed by a left parenthesis, the program is a called basic program.
If you do not set the alias property (as described later), the name of the generated program is programPartName.If you do not set the alias property (as described later), the name of the generated program is either programPartName or, if you are generating COBOL, the first eight characters of programPartName.
For other rules, see Naming conventions.
- mainTextUIProperties
- The properties for a main text UI program are optional:
- alias
- allowUnqualifiedItemReferences
- includeReferencedFunctions
- inputForm
- inputRecord
- msgTablePrefix
- segmented
For details, see Program properties.
- parameter
- Specifies the name of a parameter, which may be a data item, record, or form; or a dynamic array of records or data items. For rules, see naming conventions.
If the caller's argument is a variable (not a constant or literal), any changes to the parameter change the area of memory available to the caller.
Each parameter is separated from the next by a comma. For other details, see Program parameters.
- calledProperties
- The called properties are optional:
- alias
- allowUnqualifiedItemReferences
- includeReferencedFunctions
- msgTablePrefix
For details, see Program properties.
- programData
- Variable and use declarations, as described in Program data other than parameters.
- mainFunctionPart
- A required function named main, which takes no parameters. (The only program code that can take parameters is the program itself and functions other than main.)
For details on writing a function, see Function part in EGL source format.
- functionPart
- An embedded function, which is not available to any logic part other than the program. For details on writing a function, see Function part in EGL source format.
An example of a Text UI program is as follows:
Program HelloWorld type textUIprogram {} use myFormgroup; myMessage char(25); function main() while (eventKey not pf3) myTextForm.msgField = " "; myTextForm.msgField=myMessage; converse myTextForm; if (eventKey is pf3) exit program; end if (eventKey is pf1) myMessage = "Hello Word"; end end end end
Related concepts
EGL projects, packages, and files
Overview of EGL properties and overrides
Parts
Program part
Segmentation in text applications
Syntax diagram
Related reference
EGL source format
Function part in EGL source format
Naming conventions
Program data other than parameters
Program parameters
Program part in EGL source format
Program part properties
Use declaration