Concepts:
Test-first Design
Topics
Test designs are created using information from a variety of artifacts, including
design artifacts such as use case realizations, design models, or classifier
interfaces. Tests are executed after components are created. It's typical to
create the test designs just before the tests are to be executed-well after
the software design artifacts are created. Figure 1, following, shows an example.
Here, test design begins sometime toward the end of implementation. It draws
on the results of component design. The arrow from Implementation to Test Execution
indicates that the tests can't be executed until the implementation is complete.
Fig1: Traditionally, Test Design is performed later in the life-cycle
However, it doesn't have to be this way. Although test execution has to wait
until the component has been implemented, test design can be done earlier. It
could be done just after the design artifact is completed. It could even be
done in parallel with component design, as shown here:
Fig2: Test-first Design brings test design chronologically
in-line with software design
Moving the test effort "upstream" in this way is commonly called
"test-first design". What are its advantages?
- No matter how carefully you design software, you'll make mistakes. You might
be missing a relevant fact. Or you might have particular habits of thought
that make it hard for you to see certain alternatives. Or you might just be
tired and overlook something. Having other people review your design artifacts
helps. They might have the facts you miss, or they might see what you overlooked.
It's best if these people have a different perspective than you do; by looking
at the design differently, they'll see things you missed.
Experience has shown that the testing perspective is an effective one. It's
relentlessly concrete. During software design, it's easy to think of a particular
field as "displaying the title of the current customer" and move
on without really thinking about it. During test design, decide specifically
what that field will show when a customer who retired from the Navy and then
obtained a law degree insists on referring to himself as "Lieutenant
Morton H. Throckbottle (Ret.), Esq." Is his title "Lieutenant"
or "Esquire"?
If test design is deferred until just before test execution, as in Figure
1, you'll probably waste money. A mistake in your software design will remain
uncaught until test design, when some tester says, "You know, I knew
this guy from the Navy...", creates the "Morton" test, and
discovers the problem. Now a partially or fully complete implementation has
to be rewritten and a design artifact has to be updated. It would be cheaper
to catch the problem before implementation begins.
- Some mistakes might be caught before test design. Instead, they'll be caught
by the Implementer. That's still bad. Implementation must grind to a halt
while the focus switches from how to implement the design to what that design
should be. That's disruptive even when the Implementer and Designer roles
are filled by the same person; it's much more disruptive when they're different
people. Preventing this disruption is another way in which test-first design
helps improve efficiency.
- Test designs help Implementers in another way-by clarifying design.
If there's a question in the Implementer's mind about what the design meant,
the test design might serve as a specific example of the desired behavior.
That will lead to fewer bugs due to Implementer misunderstanding.
- There are fewer bugs even if the question wasn't in the Implementer's
mind-but should have been. For example, there might have been an ambiguity
that the Designer unconsciously interpreted one way and the Implementer another.
If the Implementer is working from both the design and also from specific
instructions about what the component is supposed to do-from test cases-the
component is more likely to actually do what is required.
Here are some examples to give you the flavor of test-first design.
Suppose you're creating a system to replace the old "ask the secretary"
method of assigning meeting rooms. One of the methods of the MeetingDatabase
class is called getMeeting, which has this signature:
Meeting getMeeting(Person, Time);
Given a person and a time, getMeeting returns
the meeting that person is scheduled to be in at that time. If the person isn't
scheduled for anything, it returns the special Meeting
object unscheduled. There are some straightforward test cases:
- The person isn't in any meeting at the given time. Is the unscheduled
meeting returned?
- The person is in a meeting at that time. Does the method return the correct
meeting?
These test cases are unexciting, but they need to be tried eventually. They
might as well be created now, by writing the actual test code that will someday
be run. Java code for the first test might look like this:
// if not in a meeting at given time,
// expect to be unscheduled.
public void testWhenAvailable() {
Person fred = new Person("fred");
Time now = Time.now();
MeetingDatabase db = new MeetingDatabase();
expect(db.getMeeting(fred, now) == Meeting.unscheduled);
}
But there are more interesting test ideas. For example, this method searches
for a match. Whenever a method searches, it's a good idea to ask what should
happen if the search finds more than one match. In this case, that means asking
"Can a person be in two meetings at once?" Seems impossible, but asking
the secretary about that case might reveal something surprising. It turns out
that some executives are quite often scheduled into two meetings at once. Their
role is to pop into a meeting, "rally the troops" for some short amount
of time, and then move on. A system that didn't accommodate that behavior would
go at least partially unused.
This is an example of test-first design done at the implementation level catching
an analysis problem. There are a few things to note about that:
- You would hope that good use-case specification and analysis would have
already discovered this requirement. In that case, the problem would have
been avoided "upstream" and getMeeting
would have been designed differently. (It couldn't return a meeting; it would
have to return a set of meetings.) But analysis always misses some problems,
and it's better for them to be discovered during implementation than after
deployment.
- In many cases, Designers and Implementers won't have the domain knowledge
to catch such problems-they won't have the opportunity or time to quiz
the secretary. In that case, the person designing tests for getMeeting
would ask, "is there a case in which two meetings should be returned?",
think for a while, and conclude that there wasn't. So test-first design doesn't
catch every problem, but the mere fact of asking the right kinds of questions
increases the chance a problem will be found.
- Some of the same testing techniques that apply during implementation also
apply to analysis. Test-first design can be done by analysts as well, but
that's not the topic of this page.
The second of the three examples is a statechart model for a heating system.
Fig3: HVAC Statechart
A set of tests would traverse all the arcs in the statechart. One test might
begin with an idle system, inject a Too Hot event, fail the system during the
Cooling/Running state, clear the failure, inject another Too Hot event, then run
the system back to the Idle state. Since that does not exercise all the arcs,
more tests are needed. These kinds of tests look for various kinds of implementation
problems. For example, by traversing every arc, they check whether the implementation
has left one out. By using sequences of events that have failure paths followed
by paths that should successfully complete, they check whether error-handling
code fails to clean up partial results that might affect later computation.
(For more about testing statecharts, see
Guideline:
Test Ideas for Statechart and Activity Diagrams .)
The final example uses part of a design model. There's an association between
a creditor and an invoice, where any given creditor can have more than one invoice
outstanding.
Fig4: Association between Creditor and Invoice Classes
Tests based on this model would exercise the system when a creditor has no
invoices, one invoice, and a large number of invoices. A tester would also ask
whether there are situations in which an invoice might need to be associated
with more than one creditor, or where an invoice has no creditor. (Perhaps the
people who currently run the paper-based system the computer system is to replace
use creditor-less invoices as a way to keep track of pending work). If so, that
would be another problem that should have been caught in Analysis.
Test-first design can be done by either the author of the design or by someone
else. It's common for the author to do it. The advantage is that it reduces
communication overhead. The artifact Designer and Test Designer don't have to
explain things to each other. Further, a separate Test Designer would have to
spend time learning the design well, whereas the original Designer already knows
it. Finally, many of these questions-like "what happens if the compressor
fails in state X?"-are natural questions to ask during both software
artifact design and test design, so you might as well have the same person ask
them exactly once and write the answers down in the form of tests.
There are disadvantages, though. The first is that the artifact Designer is,
to some extent, blind to his or her own mistakes. The test design process will
reveal some of that blindness, but probably not as much as a different person
would find. How much of a problem this is seems to vary widely from person to
person and is often related to the amount of experience the Designer has.
Another disadvantage of having the same person do both software design and
test design is that there's no parallelism. Whereas allocating the roles to
separate people will take more total effort, it will probably result in less
elapsed calendar time. If people are itching to move out of design and into
implementation, taking time for test design can be frustrating. More importantly,
there's a tendency to skimp on the work in order to move on.
No. The reason is that not all decisions are made at design time. Decisions
made during implementation won't be well-tested by tests created from the design.
The classic example of this is a routine to sort arrays. There are many different
sorting algorithms with different tradeoffs. Quicksort is usually faster than
an insertion sort on large arrays, but often slower on small arrays. So a sorting
algorithm might be implemented to use Quicksort for arrays with more than 15
elements, but insertion sort otherwise. That division of labor might be invisible
from design artifacts. You could represent it in a design artifact,
but the Designer might have decided that the benefit of making such explicit
decisions wasn't worthwhile. Since the size of the array plays no role in the
design, the test design might inadvertently use only small arrays, meaning that
none of the Quicksort code would be tested at all.
As another example, consider this fraction of a sequence diagram. It shows
a SecurityManager calling the log()
method of StableStore. In this case, though,
the log() returns a failure, which causes SecurityManager
to call Connection.close().
Fig5: SecurityManager sequence diagram instance
This is a good reminder to the Implementer. Whenever log()
fails, the connection must be closed. The question for testing to answer is
whether the Implementer really did it-and did it correctly-in all
cases or just in some. To answer the question, the Test Designer must
find all the calls to StableStore.log() and
make sure each of those call points is given a failure to handle.
It might seem odd to run such a test, given that you've just looked at all
the code that calls StableStore.log(). Can't
you just check to see if it handles failure correctly?
Perhaps inspection might be enough. But error-handling code is notoriously
error-prone because it often implicitly depends on assumptions that the existence
of the error has violated. The classic example of this is code that handles
allocation failures. Here's an example:
while (true) { // top level event loop
try {
XEvent xe = getEvent();
... // main body of program
} catch (OutOfMemoryError e) {
emergencyRestart();
}
}
This code attempts to recover from out of memory errors by cleaning up (thus
making memory available) and then continuing to process events. Let's suppose
that's an acceptable design. emergencyRestart
takes great care not to allocate memory. The problem is that emergencyRestart
calls some utility routine, which calls some other utility routine, which calls
some other utility routine-which allocates a new object. Except that there's
no memory, so the whole program fails. These kinds of problems are hard to find
through inspection.
Up to this point, we've implicitly assumed that you'd do as much test design
as possible as early as possible. That is, you'd derive all the tests you could
from the design artifact, later adding only tests based on implementation internals.
That may not be appropriate in the Elaboration phase, because such complete
testing may not be aligned with an iteration's objectives.
Suppose an architectural prototype is being built to demonstrate product feasibility
to investors. It might be based on a few key use-case instances. Code should
be tested to see that it supports them. But is there any harm if further tests
are created? For example, it might be obvious that the prototype ignores important
error cases. Why not document the need for that error handling by writing test
cases that will exercise it?
But what if the prototype does its job and reveals that the architectural approach
won't work? Then the architecture will be thrown away - along with all those
tests for error-handling. In that case, the effort of designing the tests will
have yielded no value. It would have been better to have waited, and only designed
those tests needed to check whether this proof-of-concept prototype really proves
the concept.
This may seem a minor point, but there are strong psychological effects in
play. The Elaboration phase is about addressing major risks. The whole project
team should be focused on those risks. Having people concentrating on minor
issues drains focus and energy from the team.
So where might test-first design be used successfully in the Elaboration phase?
It can play an important role in adequately exploring architectural risks. Considering
how, precisely, the team will know if a risk has been realized or avoided will
add clarity to the design process and may well result in a better architecture
being built the first time.
During the Construction phase, design artifacts are put into their final form.
All the required use case realizations are implemented, as are
the interfaces for all classes. Because the phase objective is completeness,
complete test-first design is appropriate. Later events should invalidate few,
if any, tests.
The Inception and Transition phases typically have less focus on design activities
for which testing is appropriate. When it is, test-first design is applicable.
For example, it could be used with candidate proof of concept work in Inception.
As with Construction and Elaboration phase testing, it should be aligned with
iteration objectives.
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