bitmap




BITMAP(1)                                               BITMAP(1)


NAME
       bitmap,  bmtoa, atobm - bitmap editor and converter utili­
       ties for the X Window System

SYNOPSIS
       bitmap [ -options ... ] [ filename ] [ basename ]

       bmtoa [ -chars ... ] [ filename ]

       atobm [ -chars cc ] [ -name variable ] [ -xhot number ]  [
       -yhot number ] [ filename ]

DESCRIPTION
       The  bitmap  program is a rudimentary tool for creating or
       editing  rectangular  images  made  up  of  1's  and  0's.
       Bitmaps  are used in X for defining clipping regions, cur­
       sor shapes, icon shapes, and tile and stipple patterns.

       The bmtoa and atobm filters  convert  bitmap  files  (FILE
       FORMAT) to and from ASCII strings.  They are most commonly
       used to quickly print out bitmaps and to generate versions
       for including in text.

COMMAND LINE OPTIONS
       Bitmap  supports the standard X Toolkit command line argu­
       ments (see X(1)).  The following additional arguments  are
       supported as well.

       -size WIDTHxHEIGHT
           Specifies size of the grid in squares.

       -sw dimension
           Specifies the width of squares in pixels.

       -sh dimension
           Specifies the height of squares in pixels.

       -gt dimension
           Grid  tolerance.   If the square dimensions fall below
           the specified value, grid will be automatically turned
           off.

       -grid, +grid
           Turns on or off the grid lines.

       -axes, +axes
           Turns on or off the major axes.

       -dashed, +dashed
           Turns  on or off dashing for the frame and grid lines.

       -stippled, +stippled
           Turns on or off stippling of highlighted squares.




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BITMAP(1)                                               BITMAP(1)


       -proportional, +proportional
           Turns proportional mode on or  off.   If  proportional
           mode  is  on,  square width is equal to square height.
           If proportional mode  is  off,  bitmap  will  use  the
           smaller  square dimension, if they were initially dif­
           ferent.

       -dashes filename
           Specifies the bitmap to be used as a stipple for dash­
           ing.

       -stipple filename
           Specifies the bitmap to be used as a stipple for high­
           lighting.

       -hl color
           Specifies the color used for highlighting.

       -fr color
           Specifies the color used for the frame and grid lines.

       filename
           Specifies  the  bitmap to be initially loaded into the
           program.  If the file  does  not  exist,  bitmap  will
           assume it is a new file.

       basename
           Specifies the basename to be used in the C code output
           file.  If it is different than  the  basename  in  the
           working  file,  bitmap  will change it when saving the
           file.

       Bmtoa accepts the following option:

       -chars cc
           This option specifies the pair of characters to use in
           the string version of the bitmap.  The first character
           is used for 0 bits and the second  character  is  used
           for  1 bits.  The default is to use dashes (-) for 0's
           and sharp signs (#) for 1's.

       Atobm accepts the following options:

       -chars cc
           This option specifies the pair of  characters  to  use
           when converting string bitmaps into arrays of numbers.
           The first character represents a 0 bit and the  second
           character  represents  a 1 bit.  The default is to use
           dashes (-) for 0's and sharp signs (#) for 1's.

       -name variable
           This option specifies the variable  name  to  be  used
           when  writing  out the bitmap file.  The default is to
           use the basename of the filename command line argument



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BITMAP(1)                                               BITMAP(1)


           or leave it blank if the standard input is read.

       -xhot number
           This option specifies the X coordinate of the hotspot.
           Only positive values  are  allowed.   By  default,  no
           hotspot information is included.

       -yhot number
           This option specifies the Y coordinate of the hotspot.
           Only positive values  are  allowed.   By  default,  no
           hotspot information is included.

USAGE
       Bitmap  displays  grid  in  which each square represents a
       single bit in the picture being edited.   Actual  size  of
       the bitmap image, as it would appear normaly and inverted,
       can be obtained by pressing Meta-I key.  You are  free  to
       move  the  image popup out of the way to continue editing.
       Pressing the left mouse button  in  the  popup  window  or
       Meta-I again will remove the real size bitmap image.

       If  the bitmap is to be used for defining a cursor, one of
       the squares in the images may be  designated  as  the  hot
       spot.  This determines where the cursor is actually point­
       ing.  For cursors with sharp tips (such as arrows or  fin­
       gers),  this is usually at the end of the tip; for symmet­
       ric cursors (such as crosses or bullseyes), this  is  usu­
       ally at the center.

       Bitmaps  are stored as small C code fragments suitable for
       including in applications.  They provide an array of  bits
       as  well  as  symbolic constants giving the width, height,
       and hot spot (if specified) that may be used  in  creating
       cursors, icons, and tiles.

EDITING
       To  edit a bitmap image simply click on one of the buttons
       with drawing  commands  (Point,  Curve,  Line,  Rectangle,
       etc.)  and  move the pointer into the bitmap grid  window.
       Press one of the buttons on your mouse and the appropriate
       action  will  take  place.   You  can either set, clear or
       invert the gird squares.  Setting  a  grid  square  corre­
       sponds  to setting a bit in the bitmap image to 1.  Clear­
       ing a grid square corresponds to  setting  a  bit  in  the
       bitmap image to 0.  Inverting a grid square corresponds to
       changing a bit in the bitmap image from 0 to 1 or 1 to  0,
       depending  what its previous state was. The default behav­
       ior of mouse buttons is as specified below.

                 MouseButton1        Set
                 MouseButton2        Invert
                 MouseButton3        Clear
                 MouseButton4        Clear
                 MouseButton5        Clear



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BITMAP(1)                                               BITMAP(1)


       This default behavior can be changed by setting the button
       function resources.  An example is provided below.

                 bitmap*button1Function: Set
                 bitmap*button2Function: Clear
                 bitmap*button3Function: Invert
                 etc.

       The  button  function  applies  to  all  drawing commands,
       including copying, moving and pasting, flood  filling  and
       setting the hot spot.

DRAWING COMMANDS
       Here  is  the  list of drawing commands accessible through
       the buttons at the left side of the application's  window.
       Some  commands  can  be  aborted  by pressing A inside the
       bitmap window, allowing the user to select different guid­
       ing points where applicable.

       Clear
           This command clears all bits in the bitmap image.  The
           grid squares will be  set  to  the  background  color.
           Pressing  C  inside  the  bitmap  window  has the same
           effect.

       Set This command sets all bits in the bitmap  image.   The
           grid  squares  will  be  set  to the foreground color.
           Pressing S inside  the  bitmap  window  has  the  same
           effect.

       Invert
           This  command  inverts  all  bits in the bitmap image.
           The  grid  squares  will  be  inverted  appropriately.
           Pressing  I  inside  the  bitmap  window  has the same
           effect.

       Mark
           This command is used to mark an area of  the  grid  by
           dragging  out  a rectangular shape in the highlighting
           color.  Once the area is marked, it can be operated on
           by  a  number  of commands (see Up, Down, Left, Right,
           Rotate, Flip, Cut, etc.)  Only one marked area can  be
           present  at  any time.  If you attempt to mark another
           area, the old mark will vanish.  The same  effect  can
           be  achieved  by pressing Shift-MouseButton1 and drag­
           ging out a rectangle in  the  grid  window.   Pressing
           Shift-MouseButton2 will mark the entire grid area.

       Unmark
           This  command  will  cause  the marked area to vanish.
           The same effect can be  achieved  by  pressing  Shift-
           MouseButton3.





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BITMAP(1)                                               BITMAP(1)


       Copy
           This  command is used to copy an area of the grid from
           one location to another.  If there is no  marked  grid
           area  displayed, Copy behaves just like Mark described
           above.  Once there is a marked grid area displayed  in
           the  highlighting color, this command has two alterna­
           tive behaviors.  If you click a  mouse  button  inside
           the  marked area, you will be able to drag the rectan­
           gle that represents the marked  area  to  the  desired
           location.   After  you  release  the mouse button, the
           area will be copied.  If you click outside the  marked
           area, Copy will assume that you wish to mark a differ­
           ent region of the bitmap image, thus  it  will  behave
           like Mark again.

       Move
           This  command is used to move an area of the grid from
           one location to another.  Its behavior  resembles  the
           behavior  of Copy command, except that the marked area
           will be moved instead of copied.

       Flip Horizontally
           This command will flip the bitmap image  with  respect
           to  the horizontal axes.  If a marked area of the grid
           is highlighted, it will operate only inside the marked
           area.   Pressing  H  inside  the bitmap window has the
           same effect.

       Up  This command moves the bitmap image one pixel up.   If
           a  marked  area  of  the  grid is highlighted, it will
           operate only inside the marked area.  Pressing UpArrow
           inside the bitmap window has the same effect.

       Flip Vertically
           This  command  will flip the bitmap image with respect
           to the vertical axes.  If a marked area of the grid is
           highlighted,  it  will  operate only inside the marked
           area.  Pressing V inside the  bitmap  window  has  the
           same effect.

       Left
           This  command  moves the bitmap image one pixel to the
           left.  If a marked area of the grid is highlighted, it
           will  operate  only  inside the marked area.  Pressing
           LeftArrow  inside  the  bitmap  window  has  the  same
           effect.

       Fold
           This  command  will  fold the bitmap image so that the
           opposite corners become adjacent.  This is useful when
           creating  bitmap images for tiling.  Pressing F inside
           the bitmap window has the same effect.





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BITMAP(1)                                               BITMAP(1)


       Right
           This command moves the bitmap image one pixel  to  the
           right.   If  a marked area of the grid is highlighted,
           it will operate only inside the marked area.  Pressing
           RightArrow  inside  the  bitmap  window  has  the same
           effect.

       Rotate Left
           This command rotates the bitmap image  90  degrees  to
           the left (counter clockwise.)  If a marked area of the
           grid is highlighted, it will operate only  inside  the
           marked  area.  Pressing L inside the bitmap window has
           the same effect.

       Down
           This command moves the bitmap image  one  pixel  down.
           If  a  marked area of the grid is highlighted, it will
           operate only inside the marked area.  Pressing DownAr­
           row inside the bitmap window has the same effect.

       Rotate Right
           This  command  rotates  the bitmap image 90 degrees to
           the right (clockwise.)  If a marked area of  the  grid
           is highlighted, it will operate only inside the marked
           area.  Pressing R inside the  bitmap  window  has  the
           same effect.

       Point
           This  command  will change the grid squares underneath
           the mouse pointer if a mouse button is  being  pressed
           down.   If you drag the mouse button continuously, the
           line may not be continuous, depending on the speed  of
           your system and frequency of mouse motion events.

       Curve
           This  command  will change the grid squares underneath
           the mouse pointer if a mouse button is  being  pressed
           down.   If  you drag the mouse button continuously, it
           will make sure that the line is continuous.   If  your
           system  is  slow  or  bitmap  receives  very few mouse
           motion events, it might behave quite strangely.

       Line
           This command will change the gird squares  in  a  line
           between two squares.  Once you press a mouse button in
           the grid window, bitmap will highlight the  line  from
           the  square  where  the  mouse  button  was  initially
           pressed to the  square  where  the  mouse  pointer  is
           located.  By releasing the mouse button you will cause
           the change to take effect, and  the  highlighted  line
           will disappear.

       Rectangle
           This  command  will  change  the  gird  squares  in  a



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BITMAP(1)                                               BITMAP(1)


           rectangle between two squares.  Once you press a mouse
           button  in  the grid window, bitmap will highlight the
           rectangle from the square where the mouse  button  was
           initially  pressed  to  the  square  where  the  mouse
           pointer is located.  By releasing the mouse button you
           will  cause  the  change to take effect, and the high­
           lighted rectangle will disappear.

       Filled Rectangle
           This command is identical to Rectangle, except at  the
           end the rectangle will be filled rather than outlined.

       Circle
           This command will change the gird squares in a  circle
           between two squares.  Once you press a mouse button in
           the grid window, bitmap will highlight the circle from
           the  square  where  the  mouse  button  was  initially
           pressed to the  square  where  the  mouse  pointer  is
           located.  By releasing the mouse button you will cause
           the change to take effect, and the highlighted  circle
           will disappear.

       Filled Circle
           This command is identical to Circle, except at the end
           the circle will be filled rather than outlined.

       Flood Fill
           This command will flood fill the connected area under­
           neath  the mouse pointer when you click on the desired
           square.  Diagonally adjacent squares are  not  consid­
           ered to be connected.

       Set Hot Spot
           This  command designates one square in the grid as the
           hot spot if this bitmap image is to be used for defin­
           ing  a cursor.  Pressing a mouse button in the desired
           square will cause a diamond shape to be displayed.

       Clear Hot Spot
           This command removes any designated hot spot from  the
           bitmap image.

       Undo
           This  command will undo the last executed command.  It
           has depth one, that is, pressing Undo after Undo  will
           undo itself.

FILE MENU
       The  File  menu  commands  can be accessed by pressing the
       File button and selecting the appropriate menu  entry,  or
       by  pressing  Ctrl  key  with another key.  These commands
       deal with files and  global  bitmap  parameters,  such  as
       size, basename, filename etc.




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BITMAP(1)                                               BITMAP(1)


       New This  command  will  clear the editing area and prompt
           for the name of the new file to be  edited.   It  will
           not load in the new file.

       Load
           This  command  is  used to load a new bitmap file into
           the bitmap editor.  If the current image has not  been
           saved,  user  will  be asked whether to save or ignore
           the changes.  The editor can edit only one file  at  a
           time.   If  you need interactive editing, run a number
           of  editors  and  use  cut  and  paste  mechanism   as
           described below.

       Insert
           This  command is used to insert a bitmap file into the
           image being currently edited.   After  being  prompted
           for  the  filename,  click  inside the grid window and
           drag the outlined rectangle to the location where  you
           want to insert the new file.

       Save
           This  command will save the bitmap image.  It will not
           prompt for the  filename  unless  it  is  said  to  be
           <none>.   If you leave the filename undesignated or -,
           the output will be piped to stdout.

       Save As
           This command will save the bitmap image after  prompt­
           ing for a new filename.  It should be used if you want
           to change the filename.

       Resize
           This command is used to resize the editing area to the
           new  number  of pixels.  The size should be entered in
           the WIDTHxHEIGHT format.  The information in the image
           being  edited  will not be lost unless the new size is
           smaller that the current image size.  The  editor  was
           not designed to edit huge files.

       Rescale
           This  command  is  used to rescale the editing area to
           the new width and height.  The size should be  entered
           in the WIDTHxHEIGHT format.  It will not do antialias­
           ing and information will be lost if you rescale to the
           smaller  sizes.   Feel  free to add you own algorithms
           for better rescaling.

       Filename
           This command is used to change  the  filename  without
           changing  the  basename  nor  saving the file.  If you
           specify - for a filename, the output will be piped  to
           stdout.





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BITMAP(1)                                               BITMAP(1)


       Basename
           This command is used to change the basename, if a dif­
           ferent one from the specified filename is desired.

       Quit
           This command will terminate  the  bitmap  application.
           If  the  file was not saved, user will be prompted and
           asked whether to save the image or not.  This  command
           is preferred over killing the process.

EDIT MENU
       The  Edit  menu  commands  can be accessed by pressing the
       Edit button and selecting the appropriate menu  entry,  or
       by  pressing  Meta  key  with another key.  These commands
       deal with editing facilities such as grid, axes,  zooming,
       cut and paste, etc.

       Image
           This  command  will display the image being edited and
           its inverse in its actual size in a  separate  window.
           The window can be moved away to continue with editing.
           Pressing the left mouse button  in  the  image  window
           will cause it to disappear from the screen.

       Grid
           This  command  controls  the grid in the editing area.
           If the grid spacing is below the  value  specified  by
           gridTolerance  resource  (8 by default), the grid will
           be automatically turned off.  It can  be  enforced  by
           explicitly activating this command.

       Dashed
           This command controls the stipple for drawing the grid
           lines.  The stipple specified by dashes  resource  can
           be turned on or off by activating this command.

       Axes
           This  command  controls  the  highlighting of the main
           axes of the image being edited.  The actual lines  are
           not  part of the image.  They are provided to aid user
           when constructing symmetrical images, or whenever hav­
           ing the main axes highlighted helps your editing.

       Stippled
           This command controls the stippling of the highlighted
           areas of the bitmap image.  The stipple  specified  by
           stipple resource can be turned on or off by activating
           this command.

       Proportional
           This command controls the proportional mode.   If  the
           proportional mode is on, width and height of all image
           squares are forced to be equal, regardless of the pro­
           portions of the bitmap window.



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BITMAP(1)                                               BITMAP(1)


       Zoom
           This  command  controls  the zoom mode.  If there is a
           marked area of the  image  already  displayed,  bitmap
           will automatically zoom into it.  Otherwise, user will
           have to highlight an area to be  edited  in  the  zoom
           mode  and  bitmap  will  automatically switch into it.
           One can use all the editing commands and other  utili­
           ties  in  the zoom mode.  When you zoom out, undo com­
           mand will undo the whole zoom session.

       Cut This commands cuts the  contents  of  the  highlighted
           image area into the internal cut and paste buffer.

       Copy
           This  command  copies  the contents of the highlighted
           image area into the internal cut and paste buffer.

       Paste
           This command will check if there are any other  bitmap
           applications  with  a  highlighted  image  area, or if
           there is something  in  the  internal  cut  and  paste
           buffer  and copy it to the image.  To place the copied
           image, click in the editing window and drag  the  out­
           lined image to the position where you want to place i,
           and then release the button.

CUT AND PASTE
       Bitmap supports two cut and paste mechanisms; the internal
       cut  and  paste  and the global X selection cut and paste.
       The internal cut and paste is used when executing copy and
       move  drawing commands and also cut and copy commands from
       the edit menu.  The global X selection cut  and  paste  is
       used  whenever  there  is  a  highlighted area of a bitmap
       image displayed anywhere on the screen.  To copy a part of
       image  from  another  bitmap  editor  simply highlight the
       desired area by using the Mark  command  or  pressing  the
       shift  key  and dragging the area with the left mouse but­
       ton.  When the  selected  area  becomes  highlighted,  any
       other  applications (such as xterm, etc.) that use primary
       selection will discard their selection values and  unhigh­
       light  the  appropriate  information.   Now, use the Paste
       command for the Edit menu or control mouse button to  copy
       the  selected  part  of  image  into another (or the same)
       bitmap application.  If you attempt to do this  without  a
       visible  highlighted image area, the bitmap will fall back
       to the internal cut and paste buffer  and  paste  whatever
       was there stored at the moment.

WIDGETS
       Below  is  the widget structure of the bitmap application.
       Indentation indicates hierarchical structure.  The  widget
       class name is given first, followed by the widget instance
       name.  All widgets except the bitmap widget are  from  the
       standard Athena widget set.



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BITMAP(1)                                               BITMAP(1)


            Bitmap bitmap
                 TransientShell image
                      Box box
                           Label normalImage
                           Label invertedImage
                 TransientShell input
                      Dialog dialog
                           Command okay
                           Command cancel
                 TransientShell error
                      Dialog dialog
                           Command abort
                           Command retry
                 TransientShell qsave
                      Dialog dialog
                           Command yes
                           Command no
                           Command cancel
                 Paned parent
                      Form formy
                           MenuButton fileButton
                           SimpleMenu fileMenu
                                SmeBSB  new
                                SmeBSB  load
                                SmeBSB  insert
                                SmeBSB  save
                                SmeBSB  saveAs
                                SmeBSB  resize
                                SmeBSB  rescale
                                SmeBSB  filename
                                SmeBSB  basename
                                SmeLine line
                                SmeBSB  quit
                           MenuButton editButton
                           SimpleMenu editMenu
                                SmeBSB  image
                                SmeBSB  grid
                                SmeBSB  dashed
                                SmeBSB  axes
                                SmeBSB  stippled
                                SmeBSB  proportional
                                SmeBSB  zoom
                                SmeLine line
                                SmeBSB  cut
                                SmeBSB  copy
                                SmeBSB  paste
                           Label status
                      Pane pane
                           Bitmap bitmap
                           Form form
                                Command clear
                                Command set
                                Command invert
                                Toggle  mark



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BITMAP(1)                                               BITMAP(1)


                                Command unmark
                                Toggle  copy
                                Toggle  move
                                Command flipHoriz
                                Command up
                                Command flipVert
                                Command left
                                Command fold
                                Command right
                                Command rotateLeft
                                Command down
                                Command rotateRight
                                Toggle  point
                                Toggle  curve
                                Toggle  line
                                Toggle  rectangle
                                Toggle  filledRectangle
                                Toggle  circle
                                Toggle  filledCircle
                                Toggle  floodFill
                                Toggle  setHotSpot
                                Command clearHotSpot
                                Command undo

COLORS
       If  you would like bitmap to be viewable in color, include
       the following in the #ifdef COLOR section of the file  you
       read with xrdb:

       *customization:                 -color

       This  will  cause bitmap to pick up the colors in the app-
       defaults color customization file:

           <XRoot>/lib/X11/app-defaults/Bitmap-color

       where <XRoot> refers to the root of the X11 install  tree.

BITMAP WIDGET
       Bitmap  widget  is a stand-alone widget for editing raster
       images.  It is not designed to edit large images, although
       it  may be used in that purpose as well.  It can be freely
       incorporated with other applications and used as  a  stan­
       dard  editing  tool.  The following are the resources pro­
       vided by the bitmap widget.

       Bitmap Widget

       Header file         Bitmap.h
       Class               bitmapWidgetClass
       Class Name          Bitmap
       Superclass          Bitmap





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BITMAP(1)                                               BITMAP(1)


       All the Simple Widget resources plus ...

       Name            Class           Type            Default Value

       foreground      Foreground      Pixel           XtDefaultForeground
       highlight       Highlight       Pixel           XtDefaultForeground
       framing         Framing         Pixel           XtDefaultForeground
       gridTolerance   GridTolerance   Dimension       8
       size            Size            String          32x32
       dashed          Dashed          Boolean         True
       grid            Grid            Boolean         True
       stippled        Stippled        Boolean         True
       proportional    Proportional    Boolean         True
       axes            Axes            Boolean         False
       squareWidth     SquareWidth     Dimension       16
       squareHeight    SquareHeight    Dimension       16
       margin          Margin          Dimension       16
       xHot            XHot            Position        NotSet (-1)
       yHot            YHot            Position        NotSet (-1)
       button1Function Button1Function DrawingFunction Set
       button2Function Button2Function DrawingFunction Invert
       button3Function Button3Function DrawingFunction Clear
       button4Function Button4Function DrawingFunction Invert
       button5Function Button5Function DrawingFunction Invert
       filename        Filename        String          None ("")
       basename        Basename        String          None ("")


AUTHOR
       Davor Matic, MIT X Consortium



























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