Before you save anything...
Read this information before you save anything on your system.
- Using the precheck option
Use the precheck option explains how to have the system check certain criteria on each object that you save on a library-by-library basis. This option is not required.- Choosing compression type
Choose compression type explains the types of compression that are available.- Freeing storage when saving
Freeing storage when saving explains how to use the STG parameter to remove an object from your system after you save it. This only works with a limited number of commands.- How object locking affects save operations
The system locks an object to prevent an update operation while the system saves it.- Size limitations when saving objects
Size limitations when saving objects explains limits for save operations.- Verifying what the system saved
Verify what the system saved explains techniques to audit your save strategy. You will learn which objects the system saved, which objects the system did not save, and when the system last saved an object.- How the system handles damaged objects during a save operation
How the system handles damaged objects during a save operation explains how the system handles damaged objects. This information also provides you with important information on error messages that you may see during a save operation.
Parent topic:
Backing up your system